BBP is an online multiplayer FPS built in GameMaker.
You might notice some inspiration from games like PUBG, Arma, or the Battlefield series, but BBP is not a hardcore simulation. Instead, we aim for a balance — fast-paced, action-driven gameplay with quick respawns, while still keeping a touch of tactical depth. It’s not fully arcade, not fully realistic — but something right in between.
The game features an online account system with progression, leveling, and in-game currency. You can improve your agility, stamina, and strength by performing various activities, defeating enemies, or completing daily missions.
You’ll also earn Game Points (GP), which can be used to purchase skins, consumables, and other items in the store — or spent directly in matches on vehicles, turrets, barriers, and other deployable objects. All your progress and items are securely stored in the cloud.
Currently, the game includes several testing maps, but it also comes with a powerful level editor. You can create your own maps and share them through our website, making them available for others to play.
BBP offers a wide variety of game modes and customizable settings. Even on a single map, gameplay can feel completely different thanks to options like limited lives, gravity changes, game speed, time of day, dynamic objective locations, and more. On top of that, most level elements — including terrain — are destructible. A peaceful landscape can quickly turn into a battlefield full of chaos, fire, and destruction.
We focus heavily on minimizing waiting times. That means fast startup, minimal loading, and the ability to jump into a server and start playing almost instantly.
Everything is included in a single executable — the client, server, and level editor (with dedicated server support). Whether you want to play, host, or create, there’s no need to download anything extra.
Current features
Future plans
Join the Early Access
Current version









