we are sorry, but due to huge amount of spams, we decided to disable registrations on this forums. As a replacement please use our discord server: https://discord.gg/ep2BGPm
Please let us know what you think about the game, how do you like it so far ? Also you can tell us your feedback on what we should improve, change or add. If you need to report a bug, you can use our bugtracker. Thanks!
If you have found any bug, glitch or you just want to give us some feedback you can do it here on our forum in Feedback and Discussion or you can do it directly through our bug tracker.
http://i.imgur.com/LiWqcBI.png JS Optimizer for GameMaker Studio HTML5 export: As you may have noticed, after you export your GM:S project to HTML5 and you look into the js file, you can see that there is a lot of unnecessary functions that you don't need so they could be removed, but cleaning it b...
http://blueburn.bluefile.cz/images/ped_2.png Changes in 1.5.2: ⋅ Added a new macro PEd_CREATE_DUMMY_2D. When this is set to true, then a dummy object is created instead of the original one. This prevents executing game code in the editor. Applies only to objects that do not have set PEd_o...
Changes in 1.5.0: ⋅ Completely rewritten GUI system from scratch. ⋅ Improved layout of the GUI controls, so that they do not take up so much vertical space anymore. ⋅ Moved tile layers from the Tools panel to the Scene Outline panel (visible only when in the tile ed...
Changes in 1.4.2: ⋅ Initial itch.io release. ⋅ Added possibility to hide/show any instance in the scene outline, current visible states are saved into the .ped file. ⋅ Added possibility to hide/show any tile in the scene outline, current visible states are saved int...
Changes in 1.4.0: ⋅ Changed controls . ⋅ Implemented custom version of Simplex XML. ⋅ Whole room saving/loading system has been rewritten from scratch. ⋅ Loading of GMX files is now treated the same way as BBMAP. ⋅ Created new version of BBMAP ...